![]() ![]() In the beginning, the Companions had no personality or expressions of their own, and existed solely to help humans and complete their tasks. These Companions are originally built to fulfill simple tasks, including security, labor, and cleaning. In order to assist with the various tasks of keeping the walled cities running, the humans develop humanoid robots known as Companions. Despite this, the walled cities are still rife with inequality, as the engineers at the top of the city who control access to the doors and metro system are able to dictate how others lives, relegating many to the lower and more compact slums. I look forward to more games from Basim Aziz.Inside these cities, humans live in darkness, lit only by the glow of neon lights, but are able to engineer a type of plant that grows in darkness without the need for sunlight. ![]() Overall, the story, world, and feeling of Our way down was well worth the time I put in. However, I would rather have paid for it if it meant that the game would have gone on a little longer and filled in more detail. Just to make up for the obvious time and effort put into the game by the dev. I would have expected to pay like $0.99 for it. I was surprised this was free even with the short length. Our way down is a great little horror game. Additionally, while it is obvious that the author had a good idea of what she was going through, the vagueness of the ending left me confused and feeling left out rather than curious. This is very evident in the ending something terrible has happened, and Alagossa experiences a change. I like the mystery of the title, but too much mystery inevitably detracts from the overall experience. With the rich world that the developer has built, this could really be made into something deeper and more complete. Our way down is wonderful, with a lot of obvious love and time put into it. It took me until the character mentions that he is blinded a few minutes later to realize he’d even lost his vision from the interaction. It feels like a lot more should have been explained about the process (without needing to delve into gross detail) and why it happened. Some things feel rushed, like one of the scenes where a character loses a body part. That is something that actually detracts from the title, free or not because it takes away from the world that the developer tried to build. This game took me a grand total of about 15 minutes to finish. If you like little spooky games without the gore and jump scares of major modern horror titles, Our way down delivers a great, if short, horror experience. The gore and blood are kept to a minimum, thank goodness. Some unfortunate things happen to the characters while wandering, and while this could have been graphic, bloody, and gross, the developers chose to allude to the loss of body parts rather than show them in detail which would have turned many players’ stomachs. It is surprisingly good at making a frightening world with a constant creep factor without jump scares. The world-building is very good there is a deep sense of foreboding with every click of the mouse. While the artwork is a little bit childish, Our way down looks unique and charming in a way that doesn’t allow the lack of finesse in the artwork to detract from the game. ![]() Players can interact and move through the world, looking for clues and a way out. Players only have the option to move and interact with some of the items in their environment, looking over and making small comments on the rest. Most of the plot is told through the interactions between the two characters, with long mazes of hallways and offices in between. The game plays a lot like a mix between a visual novel and a point-and-click adventure. Whatever is happening here is deadly and weird, and our two main characters may not survive. Our way down weaves along with a strange office building that has also been sucked into this alternate dimension, filled with little journal entries and environmental storytelling that chills the player to their bones. But suddenly the lights turn off and the tunnel narrows inexplicably, leading Alagossa to find herself in another dimension. She has decided not to go to her dead end job anymore, and she takes a quick shortcut down an alleyway. The story begins on a typical day in the typical life of Alagossa. This game blends some features of a visual novel with an adventure game that reminds me of a creepier version of Undertale. Our way down is a creepy thriller of an adventure game that takes place somewhere else. Review code used, with many thanks to Basim Aziz. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |